Teeny Weeny Wizard
Final Product
Key Takeaways
WHAT WENT WELL
Teeny Weeny Wizard successfully brought together puzzle-platforming and telekinesis mechanics in a whimsical, shrunken world. Players responded positively to the creative level design, where everyday objects became obstacles and tools, enhancing the sense of scale and immersion. The visual style, paired with intuitive controls and engaging challenges, helped create a fun and memorable gameplay experience.
LESSONS LEARNT
We learned the importance of clarity in environmental storytelling, and that some puzzles required additional visual cues to guide the player. Balancing the difficulty curve was another key takeaway, as early levels needed to better introduce mechanics gradually. Additionally, refining the telekinesis system for responsiveness taught us the value of continuous testing and feedback, especially when building a mechanic so central to gameplay.
3D Modelling
The 3D modelling in Teeny Weeny Wizard focuses on creating a whimsical, oversized world from the perspective of a tiny wizard. Everyday objects are sculpted with exaggerated proportions to highlight the sense of scale, making mundane items like books and furniture seem larger-than-life. This design choice reinforces the feeling of being miniature while allowing players to interact with a familiar yet fantastical environment.
Texturing
The texturing in Teeny Weeny Wizard is created via Substance Painter, adding depth and personality to the game's environments and objects. The textures emphasize the magical, surreal nature of the world, with rich colors and subtle details that enhance the playful tone.
2D Cutscenes
The 2D comic cutscenes add narrative flair between levels, using a light-hearted, expressive art style to convey the wizard’s misadventures with humor. These illustrated moments provide context and personality without disrupting gameplay flow, blending storytelling and visual design into a cohesive, magical experience.

Project Overview
Step into the quirky, spellbound world of Teeny Weeny Wizard, a 3D puzzle platformer where magic meets mayhem!
Play as a shrunken apprentice wizard navigating a chaotic world of oversized objects, tricky puzzles, and mischievous creatures. Use telekinesis to solve challenges and survive enchanted encounters, especially against Quill, your once-loyal writing companion turned vengeful boss.
Your ultimate goal? Reclaim your spell book, defeat Quill, and return back to your original size!
DETAILS
Genre: Puzzle-Platformer, 3D
Platform: PC
Team Size: 10
Tools Used: Figma, Unity, Custom C++ Engine, Procreate, MuseScore, Protools
FEATURES
3D Puzzle Platforming
Telekinetic Powers & Upgrades
Environmental Hazards & Survival
Cute Magical Enemies
Shrink-Sized Perspective
Telekinetic Combat
My Contributions
ART LEAD
Led the visual development of the game, setting the overall art direction and ensuring consistency across 3D models, textures, UI, and 2D illustrations. Created art assets via 3D modeling using Autodesk Maya and texturing in Substance Painter, and optimized assets for performance while maintaining visual clarity and stylization. Designed intuitive and whimsical UI elements that supported the game's magical and miniature theme. Aligned art decisions with gameplay needs and technical constraints, ensuring visuals enhanced player experience without compromising performance.
MUSIC COMPOSER
Composed original background music tailored to each level’s mood, using layered melodies and dynamic instrumentation to evoke mystery, whimsy, and tension. Involved audio layering and mixing, ensuring clarity and cohesion across music and sound effects.
ENVIRONMENT DESIGNER
Created polished environment art and props to enhance level storytelling and mood. Collaborated closely with level designers to ensure art assets fit seamlessly into gameplay spaces and platforming mechanics. Implemented lighting and shadow systems that contributed to the game’s atmospheric charm and depth.
UI & UX Design
The UI & UX design in Teeny Weeny Wizard focuses on clarity and charm, using playful icons, intuitive layouts, and smooth transitions to support the magical, miniature theme.

Denzo VS Freddie
Level 1

Denzo VS Candace
Level 2

Denzo VS Bastion
Level 3

When Denzo Wins
Win Screen

When Denzo Loses
Lose Screen

When Denzo Loses
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When Denzo Loses
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When Denzo Loses
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When Denzo Loses
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When Denzo Loses
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When Denzo Loses
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When Denzo Loses
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When Denzo Loses
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Denzo VS Candace
Level 2

Denzo VS Bastion
Level 3

When Denzo Wins
Win Screen

When Denzo Loses
Lose Screen

When Denzo Loses
Lose Screen

When Denzo Loses
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When Denzo Loses
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